Monday 30 March 2015

The World Of Magic Free Download PC game

The World Of Magic Free Download PC game

The World Of Magic Free Download PC game

Ianformation

A world is randomly generated each game, with player input on land size, the strength of magic, game difficulty, and other features. The player can customize the skills, spell choices, and appearance of their wizard, choosing one of fourteen races for the starting city.

The gameplay starts as units explore surroundings, pushing back the strategic map's fog of war. Among the exploration goals are defeating monsters guarding treasure, finding the best locations for new cities, discovering the Towers of Wizardry that link the planes Arcanus and Myrror, and locating the cities of enemy wizards.

Cities are established by settlers, then upgraded by adding buildings improving the economy. Cities produce food, gold and mana. Military units require food and gold upkeep; spellcasters consume mana in combat.

At the same time as colonizing territory, new magical spells are researched. Spells are either used in or out of combat.

Battles for squares in the strategic map are resolved in an isometric turn-based view that shows unit positions and the effect of magical spells.

Master of Magic splits spells into six schools of magic: Life Magic, which heals and protects; its antithesis Death Magic, which drains life and creates undead; Chaos Magic, which warps targets and spews destructive energies; Nature Magic, which controls the weather and turns it against the enemy; Sorcery, which manipulates the air and subverts the effects of the other schools; and Arcane Magic, which is a general school and free for all.



Players select spellbooks from desired schools, allowing them to research and cast spells from those schools. The number of spells a wizard could learn from each school was dependent upon the number of books taken for that school. Additionally, the player could select traits instead of additional spellbooks. These traits would provide a special bonus throughout the game. There are global spells that can affect targets all across the world. Unit or city enhancement spells can boost the potential of its target, such as increasing the movement and attack speed of units, enabling them to regenerate wounds, and increasing the power of their attacks. Wizards can summon fantastic creatures related to their schools. The player can research combat spells, which include direct attacks, debuffs and traps. The final spell learned is the Arcane Spell of Mastery, which takes enormous resources to research and cast but instantly wins the game for the casting player.                                                                          
Master of Magic was recognized for its introduction of concurrent gameplay across two planes of existence, allowing for greater tactical play, which was later implemented in the Heroes of Might and Magic and Age of Wonders series. While the acclaimed Warlords series later allowed customization of heroes, Master of Magic was the first major fantasy strategy game to feature individually distinct heroes, with unique abilities, which could be equipped with customized items. This customizability extended to the creation of a unique persona/wizard with access to a variety of spells dependent upon the number of "ranks" or "books" of magic of a given school. Wizards could also be designed with specific traits, a feature which separated Master of Magic and the later Master of Orion 2 from Civilization.


Early versions of Master of Magic '​s were riddled with bugs and had a terrible artificial intelligence (AI), frustrating a lot of reviewers with its crashes and ignorant enemies. Despite that, it was announced as the Runner-up Strategy Game of the Year by Strategy Plus magazine, coming in behind its older sibling Master of Orion.[4] A few patches later, version 1.2 corrected a lot of the bugs and added some tweaks but there were still game crashing moments. Bill Cranston of GameBytes also savaged other aspects of the game, constantly comparing it against the 1991 hit Civilization.[5] He said the gameplay was mostly repetitive clickings of the 'end turn' button throughout several hundred eventless turns. Other complaints on his list also include Master of Magic's magic not being as crucial to winning the game in a straight forward manner, as compared to Civilization's technology. The potential of racial strife was less than fulfilled as military units of different races can co-exist harmoniously even though subjugated cities of a different race can rise up in rebellion. Coming Soon Magazine! however reviewed the same version and called it a must-have for strategy fans with great gameplay and lots of spells.          

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